![]() When the same card is played twice in a trick (such as the K), the card played first wins the trick. The highest card of the suit led (or the highest trump) wins the trick. You must always play a higher card, if possible. When a trump is led, you must play a higher trump than the previous trump. Growing up in a house full of pinochle players, there were. You must always follow suit, and if you cannot follow to a nontrump suit, you must play a trump if possible. This is a 5-handed trick-taking card game app that will be easy to learn for all pinochle players. ![]() The winner of each trick leads to the next. Playing: The player to the dealer's left leads to the first trick. When a contract is met, both sides keep all their points. Your opponents receive the points from their melds, a 250-point bonus, and the points from the cards they took in tricks. If, however, you decide to play and your opponents set your contract, you receive no points for your melds and the cards won during play. If you don't play, you cannot score your melds and your opponents score the value of their melds plus a 250-point bonus. As the declarer, you do not need the consensus of your partner to play or not to play. If, however, your combined meld points are 100 points or less, it would be impossible to make your contract because only 250 points are available in play. Since you have a good chance of making your contract (even if your partner has no meld points, you only need 150 points in your winning tricks), you decide to play the hand. You return the A, K, Q, 10 to your partner. You declare spades trump, and your partner passes you the Q, 10, K, Q. Scoring the meld: Let's say you win the bid at 360 with a hand of K-Q-J-Q-J-10-A-A-10-K-K-J. Melding: After this exchange between declarer and partner, all players lay their melds on the table, which are scored for each side. The return can include none, some, or all of the cards first passed. The declarer examines the cards and then passes four cards to partner. Passing: After the declarer names the trump suit, he or she receives four cards from partner. ![]() Since each player's score is calculated separately, the game ends (after 5 hands) with usually just one winner.2006 Publications International, Ltd. The deck A pinochle deck consists of two copies of each of the 9, 10, jack, queen, king, and ace cards of all four suits, for 48 cards per deck. It's lots of fun and can be risky - you don't know who your partner is until after you've bid and named trump. The double deck and passing cards result in great hands, so the bidding can go high. The non-bidding team's meld and tricks are added to each of those 3 players' scores.įive-handed pinochle is probably my favorite version of pinochle. ![]() The bidding team's meld and tricks are weighed against their high bid, and the 2 players will lose the bid amount if they fall short, or add their meld and tricks to both players' scores if they meet or exceed the bid. Then everyone lays down meld and plays tricks. The high bidder and their partner exchange 4 cards. ![]() (In this app, the bidding team is blue, their opponents are yellow.) The other 3 players form a team to oppose them. The player whose 9 suit matches the bid winner's trump suit becomes the bid winner's partner for that hand. In this app, you can tap a 9 yourself, or let the robots pick theirs first. Each player (but not the bid winner) flips over a 9. Each player is dealt 16 cards, and the bidding begins at 40, 45, or 50.Īfter years of trial and error, Dad and I agreed on a good method for choosing the high bidder's partner: After someone wins the bidding and names trump, four 9s are dealt face down to the center of the table. It uses a double pinochle deck with 9s removed. Growing up in a house full of pinochle players, there were many times we had exactly 5 players - so my family invented this 5-handed game. This is a 5-handed trick-taking card game app that will be easy to learn for all pinochle players. ![]()
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